There are many different technologies and methodologies being utilized throughout the world to enhance teaching and learning processes in the subject of educational technology. Augmented reality (AR) is one of these methods that is gaining popularity throughout the world. AR has attracted the attention of academics because it offers a unique learning experience that cannot be recreated with other technology or methodologies. Much augmented reality (AR) apps have been created for a range of learning fields, including science, engineering, and social sciences.
Virtual reality (VR) is a digitally created simulated environment with vision and hearing features that give users the sensation that they are in the real world. Teachers and students can take notes in the actual environment, interact with real and virtual materials together, and perform practical work with virtual objects in a real scenario, such as dissecting animals, using augmented reality in education. The usage of augmented reality in mathematics classrooms has a considerable impact on students’ conceptual comprehension, problem-solving skills, and academic success. Even though there are training gaps in university curricula related to its adoption in educational practice, AR is another step toward merging VR and the actual world, which increases student motivation.
- The metaverse provides a wealth of educational opportunities for acquiring cultural knowledge. As a result, one important term in the metaverse’s growth is culture, which refers to the individuals who make up this dimension’s background and experiences.
- Medical students can operate on virtual patients and practice various surgical procedures in an interactive manner;
- An architect can take his or her clients on a virtual tour of the dream home designed; and people from various locations can work together and interact with common objects and environments. They can speak with one other as avatars (virtual persons) from their own views.
- Virtual reality training has shown considerable promise in the field of health, particularly in the field of surgery, because it allows trainees to perform a variety of surgical operations in a safe environment at a cheap cost. Virtual reality training helps junior trainees to establish surgical training experience that allows them to practice and learn the foundations of surgery operations without placing patients in danger or requiring supervision from an attending surgeon
- The domains of aviation, design, mechanics, industrial safety, and robotics have seen the greatest VR training applications in engineering, science, and technical education. They provide students with the opportunity to learn how to handle, configure, diagnose, and repair equipment, specialized instruments, and machinery through hands-on learning experiences. Before doing tasks in real-world situations, students can practice and build skills in laboratories. The use of virtual laboratories as a replacement for physical laboratories has been recommended as a solution to the problems of setting up laboratories.
- Virtual reality has become extremely relevant in the military as science and technology have progressed. Physical simulation technology is used in a training simulation. It primarily develops single-soldier or small-scale battle group fighting skills by replicating a real vehicle, real soldier, or real combat situation. Military training, weapon design, research analysis, production planning, manufacturing, and other areas all benefit from virtual reality technology.
Virtual reality training has been utilized to deliver general education courses in a variety of fields. Examining the efficacy of developing VR technologies for delivering information to students in general education settings is critical. One of the benefits of adopting simulators over conventional education is their ability to reduce training expenses while also reducing the risks and errors that beginner students confront when learning skills that they will employ in real life. VR training should, in theory, lead to more efficient input usage, faster task completion (or time-in-task), and fewer performance faults. Students exposed to VR training are up to 30% more efficient (in terms of inputs, time, and/or avoiding performance mistakes) per additional hour of teaching than students exposed to traditional training.